﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


//Author: ljj
//Date: 20190614
//Function: 多种attack类的父类
public class BaseAttack
{
    public BuffAdderOnAttack buffAdderOnAttack = new BuffAdderOnAttack();
    public float damage;
    public GameObject attacker;
    public virtual void Attack() { }
    public virtual Vector3 GetTargetPos()
    {
        return Vector3.zero;
    }
}
